Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
20390
?
18634
?
29551
?
55263
?
14230
?
22920
?
22777
?
22499
?
15148
?
10108
Total damage to objectives
21114
38573
4924
48852
3019
7501
30295
449
8725
2505
Total damage to buildings
8575
2188
352
12868
1154
1959
2344
449
3144
235
Total damage shielded
0
0
0
0
9865
0
0
0
0
0
Total heals on teammates
0
0
0
0
11045
0
0
0
0
0

Abilities usage

in numbers

To the Skies! / Shock Blast (Q)

110xpressed

Lightning Field / Hyper Charge (W)

71xpressed

Thundering Blow / Acceleration Gate (E)

82xpressed

Mercury Cannon / Mercury Hammer (R)

128xpressed

?

Jayce

Toughest Matchups

These champions counter Aatrox
?
Malphite
60.6%
221 Matches
?
Mordekaiser
58.3%
163 Matches
?
Chogath
57.8%
173 Matches
?
Teemo
53.0%
164 Matches
?
Aatrox
49.7%
167 Matches
?
Darius
45.5%
191 Matches

Skill path

Most popular ability leveling order
Hextech Capacitor
P
Hextech Capacitor
To the Skies! / Shock Blast
Q
To the Skies! / Shock Blast
1
4
5
7
9
Lightning Field / Hyper Charge
W
Lightning Field / Hyper Charge
3
8
10
12
13
Thundering Blow / Acceleration Gate
E
Thundering Blow / Acceleration Gate
2
14
15
17
18
Mercury Cannon / Mercury Hammer
R
Mercury Cannon / Mercury Hammer
6
11
16

Summoner spell

Most popular spells
?
?
46.0% WR(6983 Matches)
?
?
47.3% WR(672 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
46.53% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jayce
?
Teemo
1.10KDA2.33
0.46%Kill Participation0.29%
13Vision Score22
22,920Damage Dealt20,390
37Max CS Advantage15
67CS in First 10 Minutes74

Minions have varying gold values depending on their type, and the CS gap results in an approximate 134 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
0Max Level Lead2
Blue73,337G
Difference+13,264G
Red60,073G
?
11,608G
?
13,561G
?
15,558G
?
21,245G
?
11,365G
1,329G
1,132G
3,180G
8,718G
3,827G
12,937G
?
14,693G
?
12,378G
?
12,527G
?
7,538G
?