Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
4627
?
9834
?
7843
?
10201
?
6193
?
3992
?
2141
?
5295
?
6280
?
3181
Total damage to objectives
1840
7970
3841
3516
1529
5387
10888
0
542
496
Total damage to buildings
1840
0
3417
3516
1529
1832
0
0
542
496
Total damage shielded
0
0
0
1511
463
0
0
0
0
0
Total heals on teammates
0
0
0
0
184
0
0
0
0
0

Abilities usage

in numbers

Light Binding (Q)

34xpressed

Prismatic Barrier (W)

20xpressed

Lucent Singularity (E)

99xpressed

Final Spark (R)

9xpressed

?

Lux

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
49.5% WR(23671 Matches)
?
?
52.3% WR(14944 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lux
?
Smolder
11.00KDA0.25
0.50%Kill Participation0.25%
8Vision Score6
10,201Damage Dealt6,280
24Max CS Advantage3
46CS in First 10 Minutes41

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in your favor.

You could use this early advantage to purchase items like:

?
2Max Level Lead0
Blue30,899G
Difference+10,179G
Red20,720G
?
5,188G
?
7,074G
?
6,956G
?
7,031G
?
4,650G
856G
3,128G
1,911G
3,152G
1,132G
4,332G
?
3,946G
?
5,045G
?
3,879G
?
3,518G
?