Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
17922
?
14068
?
29247
?
14138
?
8423
?
26234
?
10580
?
29174
?
31208
?
5873
Total damage to objectives
20281
32889
5339
7372
505
19658
28952
14512
22152
4445
Total damage to buildings
14483
426
1378
1200
505
8413
735
3157
10644
1722
Total damage shielded
0
0
3009
0
5395
0
0
0
0
4065
Total heals on teammates
2629
0
0
0
7950
0
0
71
0
5871

Abilities usage

in numbers

Shattered Earth / Upheaval (Q)

210xpressed

Seismic Bastion (W)

96xpressed

Ixtal's Impact (E)

51xpressed

Impale (R)

7xpressed

?

Skarner

Summoner spell

Most popular spells
?
?
48.6% WR(9488 Matches)
?
?
47.6% WR(637 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
47.53% WR3,476 Matches
Core build
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Skarner
?
Volibear
3.40KDA1.50
0.74%Kill Participation0.31%
28Vision Score30
14,068Damage Dealt10,580
7Max CS Advantage60.1
0CS in First 10 Minutes1
1Max Level Lead3
Blue51,855G
Difference+5,576G
Red57,431G
?
13,248G
?
10,204G
?
12,204G
?
9,166G
?
7,033G
184G
295G
36G
4,193G
1,236G
13,064G
?
10,499G
?
12,240G
?
13,359G
?
8,269G
?