Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
5648
?
18066
?
13077
?
8277
?
7566
?
18543
?
7118
?
14514
?
27842
?
7013
Total damage to objectives
238
1032
7361
690
1562
18091
31985
6620
10767
1260
Total damage to buildings
238
870
0
690
0
7828
7764
2862
10767
1260
Total damage shielded
3068
0
0
0
0
0
0
0
0
581
Total heals on teammates
518
0
0
0
0
0
0
0
0
4552

Abilities usage

in numbers

Baleful Strike (Q)

110xpressed

Dark Matter (W)

69xpressed

Event Horizon (E)

27xpressed

Primordial Burst (R)

5xpressed

?

Veigar

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
52.4% WR(21020 Matches)
?
?
47.9% WR(2624 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Veigar
?
Aurora
4.00KDA0.33
0.30%Kill Participation0.22%
13Vision Score13
14,514Damage Dealt18,066
8Max CS Advantage12
55CS in First 10 Minutes58
1Max Level Lead1
Blue31,743G
Difference+13,071G
Red44,814G
?
5,025G
?
5,868G
?
8,045G
?
6,138G
?
6,667G
4,992G
3,130G
1,095G
4,756G
1,288G
10,017G
?
8,998G
?
6,950G
?
10,894G
?
7,955G
?