Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
16020
?
3363
?
9823
?
11269
?
3930
?
6404
?
5644
?
9499
?
4179
?
3781
Total damage to objectives
3183
26415
2700
3549
924
0
4735
1971
447
0
Total damage to buildings
3183
0
1216
3384
924
0
0
370
61
0
Total damage shielded
0
0
0
0
1737
0
0
0
0
0
Total heals on teammates
0
0
0
108
1488
0
0
0
0
0

Abilities usage

in numbers

Piercing Light (Q)

31xpressed

Ardent Blaze (W)

10xpressed

Relentless Pursuit (E)

16xpressed

The Culling (R)

3xpressed

?

Lucian

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Summoner spell

Most popular spells
?
?
48.2% WR(13869 Matches)
?
?
47.0% WR(1190 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lucian
?
Miss Fortune
0.25KDA9.00
0.50%Kill Participation0.36%
6Vision Score6
4,179Damage Dealt11,269
21Max CS Advantage0
53CS in First 10 Minutes37

Minions have varying gold values depending on their type, and the CS gap results in an approximate 307 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
1Max Level Lead1
Blue31,190G
Difference+10,197G
Red20,993G
?
7,754G
?
6,472G
?
6,094G
?
6,091G
?
4,779G
3,683G
1,547G
2,106G
1,297G
1,564G
4,071G
?
4,925G
?
3,988G
?
4,794G
?
3,215G
?