Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
8415
?
12672
?
21408
?
21202
?
21582
?
14356
?
13029
?
9619
?
8192
?
9162
Total damage to objectives
5682
18405
6015
15859
5134
15976
15830
1975
0
1034
Total damage to buildings
4311
3177
6015
9833
3587
6246
723
1975
0
1034
Total damage shielded
0
0
0
0
298
0
0
0
0
0
Total heals on teammates
0
0
0
176
0
0
0
0
657
0

Abilities usage

in numbers

Alpha Strike (Q)

46xpressed

Meditate (W)

6xpressed

Wuju Style (E)

44xpressed

Highlander (R)

7xpressed

?

Master Yi

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
?
P
Double Strike
?
Q
Alpha Strike
1
4
5
7
9
?
W
Meditate
3
14
15
17
18
?
E
Wuju Style
2
8
10
12
13
?
R
Highlander
6
11
16

Summoner spell

Most popular spells
?
?
50.3% WR(17913 Matches)
?
?
47.1% WR(677 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
53.97% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Master Yi
?
Darius
2.00KDA3.67
0.50%Kill Participation0.29%
13Vision Score12
13,029Damage Dealt12,672
2.6Max CS Advantage24
5CS in First 10 Minutes2

Minions have varying gold values depending on their type, and the CS gap results in an approximate 58 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

1Max Level Lead2
Blue58,675G
Difference+1,930G
Red56,745G
?
10,017G
?
11,591G
?
14,330G
?
12,127G
?
10,610G
1,677G
752G
3,133G
1,576G
350G
11,694G
?
12,343G
?
11,197G
?
10,551G
?
10,960G
?