Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
9144
?
13074
?
23402
?
18374
?
14791
?
23120
?
15678
?
18878
?
20359
?
13293
Total damage to objectives
0
0
0
0
387
2854
1796
4402
753
0
Total damage to buildings
0
0
0
0
387
2854
1796
4402
753
0
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
393
386
3530
149
0
0
0

Abilities usage

in numbers

Urchin Strike (Q)

27xpressed

Seastone Trident (W)

45xpressed

Playful / Trickster (E)

40xpressed

Chum the Waters (R)

8xpressed

?

Fizz

Toughest Matchups

These champions counter Aatrox
Not enough data to display toughest matchups for this champion yet.

Skill path

Most popular ability leveling order
Nimble Fighter
P
Nimble Fighter
Urchin Strike
Q
Urchin Strike
3
14
15
17
18
Seastone Trident
W
Seastone Trident
2
8
10
12
13
Playful / Trickster
E
Playful / Trickster
1
4
5
7
9
Chum the Waters
R
Chum the Waters
6
11
16

Summoner spell

Most popular spells
?
?
49.1% WR(12216 Matches)
?
?
46.3% WR(984 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
49.78% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Fizz
?
Fiora
2.09KDA2.67
0.62%Kill Participation0.48%
0Vision Score0
23,402Damage Dealt23,120
0Max CS Advantage0
49CS in First 10 Minutes32

Minions have varying gold values depending on their type, and the CS gap results in an approximate 326 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
0Max Level Lead0
Blue48,660G
Difference+4,991G
Red53,651G
?
9,117G
?
8,294G
?
12,559G
?
9,106G
?
9,584G
2,826G
1,858G
702G
777G
232G
11,943G
?
10,152G
?
11,857G
?
9,883G
?
9,816G
?