Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
23249
?
32399
?
27987
?
29273
?
5217
?
23574
?
12214
?
25256
?
20171
?
13442
Total damage to objectives
18026
52634
27343
17255
2927
18199
15349
4085
6377
1160
Total damage to buildings
7455
2265
7891
8711
1292
8543
423
4019
1889
853
Total damage shielded
0
0
0
0
0
0
561
156
0
242
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Crescent Strike (Q)

129xpressed

Pale Cascade (W)

66xpressed

Lunar Rush (E)

95xpressed

Moonfall (R)

9xpressed

?

Diana

Summoner spell

Most popular spells
?
?
51.0% WR(21502 Matches)
?
?
50.1% WR(7521 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.55% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Diana
?
Lee Sin
4.25KDA1.20
0.49%Kill Participation0.35%
17Vision Score23
32,399Damage Dealt12,214
4Max CS Advantage34
1CS in First 10 Minutes2

Minions have varying gold values depending on their type, and the CS gap results in an approximate 19 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

1Max Level Lead1
Blue65,614G
Difference+9,253G
Red56,361G
?
12,114G
?
13,653G
?
15,929G
?
15,846G
?
8,072G
2,088G
3,168G
4,118G
3,488G
567G
14,202G
?
10,485G
?
11,811G
?
12,358G
?
7,505G
?