Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
19466
?
21131
?
29155
?
19610
?
3428
?
27069
?
14255
?
12248
?
23710
?
19779
Total damage to objectives
8944
51181
12983
6165
1324
3146
23555
681
1571
3534
Total damage to buildings
4667
5310
4806
3529
135
2567
0
681
1571
3096
Total damage shielded
0
0
0
0
4660
0
0
1462
0
1077
Total heals on teammates
0
0
0
0
512
0
0
1194
0
294

Abilities usage

in numbers

Gleaming Quill (Q)

53xpressed

Grand Entrance (W)

49xpressed

Battle Dance (E)

23xpressed

The Quickness (R)

7xpressed

?

Rakan

Toughest Matchups

These champions counter Aatrox
Not enough data to display toughest matchups for this champion yet.

Skill path

Most popular ability leveling order
Fey Feathers
P
Fey Feathers
Gleaming Quill
Q
Gleaming Quill
3
14
15
17
Grand Entrance
W
Grand Entrance
1
4
5
7
9
Battle Dance
E
Battle Dance
2
8
10
12
13
The Quickness
R
The Quickness
6
11
16

Summoner spell

Most popular spells
?
?
48.7% WR(6684 Matches)
?
?
50.0% WR(1955 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.47% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

Trusted by creators worldwide

Lorem ipsum dolor sit amet consect adipisicing possimus.

Creators on the platform
8,000+
Flat platform fee
3%
Uptime guarantee
99.9%
Paid out to creators
$70M

Become premium

To continue providing you with the best possible experience and support, we offer a Premium subscription. This subscription is essential for accessing advanced features and ensuring that we can deliver high-quality services tailored to your needs

Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Rakan
?
Yasuo
1.67KDA2.50
0.37%Kill Participation0.48%
12Vision Score23
12,248Damage Dealt29,155
0Max CS Advantage84
50CS in First 10 Minutes73

Minions have varying gold values depending on their type, and the CS gap results in an approximate 442 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead2
Blue54,080G
Difference+8,284G
Red45,796G
?
9,335G
?
14,111G
?
12,080G
?
11,784G
?
6,770G
406G
4,793G
5,226G
1,045G
2,374G
9,741G
?
9,318G
?
6,854G
?
10,739G
?
9,144G
?