Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
18013
?
16259
?
7940
?
31642
?
17601
?
33473
?
22931
?
24221
?
24945
?
12777
Total damage to objectives
1585
6583
1342
4304
217
13987
21131
45722
8287
2151
Total damage to buildings
1188
0
880
4304
217
8872
2741
10342
7459
1668
Total damage shielded
0
0
0
0
0
0
0
0
0
1443
Total heals on teammates
0
0
0
0
0
0
0
0
900
0

Abilities usage

in numbers

Thundering Smash (Q)

46xpressed

Frenzied Maul (W)

79xpressed

Sky Splitter (E)

52xpressed

Stormbringer (R)

8xpressed

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Volibear

Summoner spell

Most popular spells
?
?
50.6% WR(13718 Matches)
?
?
52.2% WR(11958 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
54.45% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Volibear
?
Sett
1.88KDA1.13
0.38%Kill Participation0.36%
15Vision Score14
33,473Damage Dealt31,642
46Max CS Advantage2
72CS in First 10 Minutes62

Minions have varying gold values depending on their type, and the CS gap results in an approximate 192 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
3Max Level Lead0
Blue46,066G
Difference+11,638G
Red57,704G
?
7,164G
?
10,334G
?
8,397G
?
11,048G
?
9,123G
6,522G
83G
4,589G
1,544G
934G
13,686G
?
10,251G
?
12,986G
?
12,592G
?
8,189G
?