Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
33397
?
18499
?
16385
?
12335
?
21712
?
16505
?
21435
?
36412
?
37674
?
15102
Total damage to objectives
6164
12863
487
2370
3211
9009
71555
3592
30694
1463
Total damage to buildings
6164
1779
0
2220
2278
5335
538
3127
7536
1323
Total damage shielded
0
0
0
0
2179
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
14173

Abilities usage

in numbers

Light Binding (Q)

58xpressed

Prismatic Barrier (W)

36xpressed

Lucent Singularity (E)

117xpressed

Final Spark (R)

9xpressed

?

Lux

Summoner spell

Most popular spells
?
?
49.4% WR(23116 Matches)
?
?
52.4% WR(14569 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.90% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Lux
?
Nami
0.82KDA29.00
0.43%Kill Participation0.62%
9Vision Score47
21,712Damage Dealt15,102
16Max CS Advantage4
8CS in First 10 Minutes10

Minions have varying gold values depending on their type, and the CS gap results in an approximate 38 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

1Max Level Lead3
Blue49,506G
Difference+7,255G
Red56,761G
?
14,624G
?
10,400G
?
8,893G
?
8,309G
?
7,280G
5,449G
1,074G
4,687G
5,088G
1,855G
9,175G
?
11,474G
?
13,580G
?
13,397G
?
9,135G
?