Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
22878
?
24536
?
16560
?
44575
?
9822
?
28563
?
23085
?
21439
?
26316
?
8232
Total damage to objectives
2486
2323
610
2266
1103
850
58943
6832
14553
3503
Total damage to buildings
2486
0
610
1977
1103
850
0
6832
9506
3503
Total damage shielded
137
0
0
0
1162
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
122

Abilities usage

in numbers

Obliterate (Q)

110xpressed

Indestructible (W)

29xpressed

Death's Grasp (E)

41xpressed

Realm of Death (R)

8xpressed

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Mordekaiser

Toughest Matchups

These champions counter Aatrox
?
Pantheon
55.3%
255 Matches
?
Warwick
54.3%
479 Matches
?
Gwen
53.4%
365 Matches
?
Urgot
52.9%
427 Matches
?
Singed
52.6%
192 Matches
?
DrMundo
52.5%
690 Matches
?
Nasus
52.1%
770 Matches
?
Fiora
51.8%
309 Matches
?
Yasuo
51.7%
232 Matches
?
Riven
51.6%
401 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.7% WR(20181 Matches)
?
?
51.5% WR(3122 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
55.28% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Mordekaiser
?
Illaoi
2.00KDA2.50
0.31%Kill Participation0.23%
3Vision Score15
28,563Damage Dealt22,878
4Max CS Advantage40
43CS in First 10 Minutes49

Minions have varying gold values depending on their type, and the CS gap results in an approximate 115 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
2Max Level Lead1
Blue77,022G
Difference+1,768G
Red78,790G
?
14,744G
?
14,955G
?
13,990G
?
19,226G
?
14,107G
1,563G
136G
2,419G
2,245G
167G
16,307G
?
14,819G
?
16,409G
?
16,981G
?
14,274G
?