Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
15678
?
18553
?
28539
?
13816
?
13063
?
14499
?
12913
?
12507
?
29770
?
19323
Total damage to objectives
6698
21409
3753
7211
2381
1736
25330
5761
44978
11062
Total damage to buildings
3029
0
2918
7211
1331
1736
2224
0
15092
4658
Total damage shielded
0
0
0
0
1005
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Light Binding (Q)

49xpressed

Prismatic Barrier (W)

19xpressed

Lucent Singularity (E)

113xpressed

Final Spark (R)

10xpressed

?

Lux

Summoner spell

Most popular spells
?
?
49.4% WR(23086 Matches)
?
?
52.3% WR(14553 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.90% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Lux
?
Nautilus
0.67KDA7.67
0.33%Kill Participation0.68%
46Vision Score53
13,063Damage Dealt19,323
0Max CS Advantage36
7CS in First 10 Minutes24

Minions have varying gold values depending on their type, and the CS gap results in an approximate 326 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
0Max Level Lead4
Blue51,035G
Difference+6,543G
Red57,578G
?
10,802G
?
10,062G
?
12,435G
?
10,082G
?
7,654G
2,047G
574G
3,271G
7,645G
3,642G
8,755G
?
10,636G
?
9,164G
?
17,727G
?
11,296G
?