Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
26447
?
2803
?
8799
?
11923
?
12630
?
4204
?
9084
?
9019
?
12789
?
2805
Total damage to objectives
11216
37931
2436
3450
2430
0
2920
0
514
896
Total damage to buildings
5141
4712
2436
3450
2430
0
24
0
514
0
Total damage shielded
0
0
0
0
1297
0
0
0
0
0
Total heals on teammates
0
0
0
217
1611
0
0
0
0
2120

Abilities usage

in numbers

Conquering Sands (Q)

37xpressed

Arise! (W)

114xpressed

Shifting Sands (E)

4xpressed

Emperor's Divide (R)

4xpressed

?

Azir

Toughest Matchups

These champions counter Aatrox
Not enough data to display toughest matchups for this champion yet.

Skill path

Most popular ability leveling order
Shurima's Legacy
P
Shurima's Legacy
Conquering Sands
Q
Conquering Sands
2
8
10
12
13
Arise!
W
Arise!
1
4
5
7
9
Shifting Sands
E
Shifting Sands
3
14
15
17
18
Emperor's Divide
R
Emperor's Divide
6
11
16

Summoner spell

Most popular spells
?
?
46.3% WR(4469 Matches)
?
?
44.6% WR(175 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
46.92% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Azir
?
Smolder
2.25KDA2.50
0.75%Kill Participation0.34%
9Vision Score7
12,789Damage Dealt11,923
50Max CS Advantage0
57CS in First 10 Minutes35

Minions have varying gold values depending on their type, and the CS gap results in an approximate 422 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
2Max Level Lead1
Blue40,841G
Difference+12,781G
Red28,060G
?
12,702G
?
6,421G
?
7,385G
?
7,624G
?
6,709G
8,330G
329G
2,147G
123G
2,098G
4,372G
?
6,092G
?
5,238G
?
7,747G
?
4,611G
?