Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
8271
?
1050
?
6129
?
6886
?
3966
?
13339
?
4057
?
4460
?
11387
?
4826
Total damage to objectives
0
0
78
315
0
2161
21649
2668
967
1719
Total damage to buildings
0
0
78
315
0
2161
1140
438
967
1719
Total damage shielded
0
0
0
0
0
0
0
59
0
370
Total heals on teammates
0
0
0
0
201
0
0
0
0
122

Abilities usage

in numbers

Plasma Fission (Q)

29xpressed

Void Rift (W)

25xpressed

Tectonic Disruption (E)

16xpressed

Life Form Disintegration Ray (R)

4xpressed

?

Vel'Koz

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
52.3% WR(7598 Matches)
?
?
52.0% WR(3955 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Vel'Koz
?
Poppy
0.40KDA11.00
0.40%Kill Participation0.46%
8Vision Score7
3,966Damage Dealt4,826
9Max CS Advantage0
12CS in First 10 Minutes5

Minions have varying gold values depending on their type, and the CS gap results in an approximate 134 gold in your favor.

You could use this early advantage to purchase items like:

?
1Max Level Lead1
Blue17,978G
Difference+10,386G
Red28,364G
?
3,812G
?
2,626G
?
4,233G
?
3,259G
?
4,048G
2,324G
2,694G
530G
4,126G
712G
6,136G
?
5,320G
?
4,763G
?
7,385G
?
4,760G
?