Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
41531
?
16217
?
27758
?
27724
?
26941
?
16017
?
20646
?
18795
?
30981
?
11080
Total damage to objectives
13791
63226
13364
21128
4357
10328
17949
1235
9493
1910
Total damage to buildings
13791
1266
1737
5996
1235
9558
2748
721
5413
500
Total damage shielded
0
0
2702
0
0
0
0
0
0
1785
Total heals on teammates
0
0
0
0
0
0
4379
0
0
0

Abilities usage

in numbers

Chomp (Q)

99xpressed

Frozen Domain (W)

53xpressed

Pillar of Ice (E)

24xpressed

Subjugate (R)

8xpressed

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Trundle

Toughest Matchups

These champions counter Aatrox
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Malphite
60.2%
324 Matches
?
Teemo
57.4%
265 Matches
?
Mordekaiser
55.3%
443 Matches
?
Gnar
54.1%
159 Matches
?
Ornn
52.7%
220 Matches
?
Sett
52.4%
317 Matches
?
Chogath
52.4%
292 Matches
?
Yorick
51.9%
270 Matches
?
Shen
51.7%
232 Matches
?
Volibear
49.7%
300 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.0% WR(4984 Matches)
?
?
50.9% WR(3010 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
54.49% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Trundle
?
Malphite
0.89KDA3.00
0.38%Kill Participation0.39%
21Vision Score13
16,017Damage Dealt41,531
5Max CS Advantage56
48CS in First 10 Minutes67

Minions have varying gold values depending on their type, and the CS gap results in an approximate 365 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead3
Blue66,271G
Difference+7,117G
Red59,154G
?
16,936G
?
12,828G
?
13,939G
?
14,045G
?
8,523G
3,265G
402G
3,220G
179G
855G
13,671G
?
13,230G
?
10,719G
?
13,866G
?
7,668G
?