Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
6344
?
1993
?
7276
?
1502
?
4148
?
10259
?
5912
?
7075
?
1812
?
7850
Total damage to objectives
104
5875
1366
1068
0
7425
7191
3052
1364
478
Total damage to buildings
104
0
285
1068
0
3067
0
3052
1364
478
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
56
0
0
0
0
0

Abilities usage

in numbers

Icathian Rain (Q)

42xpressed

Void Seeker (W)

16xpressed

Supercharge (E)

6xpressed

Killer Instinct (R)

1xpressed

?

Kai'Sa

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
49.3% WR(33759 Matches)
?
?
48.7% WR(2147 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Kai'Sa
?
Miss Fortune
3.00KDA0.00
0.18%Kill Participation0.00%
5Vision Score12
1,812Damage Dealt1,502
45Max CS Advantage0
56CS in First 10 Minutes41

Minions have varying gold values depending on their type, and the CS gap results in an approximate 288 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
2Max Level Lead0
Blue20,481G
Difference+7,232G
Red27,713G
?
4,076G
?
4,145G
?
4,558G
?
3,991G
?
3,711G
2,843G
710G
1,392G
1,049G
1,238G
6,919G
?
4,855G
?
5,950G
?
5,040G
?
4,949G
?