Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
20708
?
19679
?
27416
?
17547
?
19200
?
18564
?
5042
?
14562
?
8810
?
14066
Total damage to objectives
19209
55206
8241
22256
16923
2802
8418
4328
2339
1610
Total damage to buildings
687
7150
5341
8330
1153
1476
454
1210
2339
0
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
435
0

Abilities usage

in numbers

Piltover Peacemaker (Q)

63xpressed

Yordle Snap Trap (W)

57xpressed

90 Caliber Net (E)

13xpressed

Ace in the Hole (R)

3xpressed

?

Caitlyn

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
?
P
Headshot
?
Q
Piltover Peacemaker
1
4
5
7
9
?
W
Yordle Snap Trap
2
8
10
12
13
?
E
90 Caliber Net
3
14
15
17
18
?
R
Ace in the Hole
6
11
16

Summoner spell

Most popular spells
?
?
50.3% WR(56763 Matches)
?
?
48.8% WR(6160 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Caitlyn
?
Sivir
0.29KDA8.00
0.18%Kill Participation0.40%
15Vision Score23
8,810Damage Dealt17,547
2Max CS Advantage71
42CS in First 10 Minutes57

Minions have varying gold values depending on their type, and the CS gap results in an approximate 288 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead4
Blue58,880G
Difference+15,829G
Red43,051G
?
10,387G
?
12,732G
?
13,498G
?
12,509G
?
9,754G
1,831G
5,490G
2,260G
4,222G
2,026G
8,556G
?
7,242G
?
11,238G
?
8,287G
?
7,728G
?