Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
21437
?
4467
?
43004
?
11393
?
11282
?
11674
?
7557
?
17750
?
14800
?
14421
Total damage to objectives
11026
30060
13318
2216
4907
731
20860
4218
2622
1497
Total damage to buildings
7598
1286
9965
2216
2932
0
42
4218
2001
1497
Total damage shielded
0
0
2523
0
0
0
0
0
0
816
Total heals on teammates
0
0
0
0
0
0
0
0
0
722

Abilities usage

in numbers

Light Binding (Q)

75xpressed

Prismatic Barrier (W)

25xpressed

Lucent Singularity (E)

170xpressed

Final Spark (R)

16xpressed

?

Lux

Summoner spell

Most popular spells
?
?
49.4% WR(23116 Matches)
?
?
52.4% WR(14569 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.90% WR3,476 Matches
Core build
Full build

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?
Lux
?
Ekko
12.50KDA0.78
0.66%Kill Participation0.44%
15Vision Score20
43,004Damage Dealt17,750
78Max CS Advantage2
77CS in First 10 Minutes26

Minions have varying gold values depending on their type, and the CS gap results in an approximate 979 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

loading...
3Max Level Lead0
Blue49,007G
Difference+8,331G
Red40,676G
?
11,400G
?
8,501G
?
14,488G
?
7,556G
?
7,062G
4,596G
1,138G
6,763G
1,330G
560G
6,804G
?
9,639G
?
7,725G
?
8,886G
?
7,622G
?