Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
10955
?
7744
?
9483
?
7823
?
6227
?
14197
?
6304
?
11828
?
13726
?
14692
Total damage to objectives
0
5391
3094
165
112
3706
28468
7418
4611
2826
Total damage to buildings
0
0
3094
165
112
3706
1465
4926
4611
1938
Total damage shielded
0
0
0
0
0
0
0
0
0
857
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

End of the Line (Q)

58xpressed

Smoke Screen (W)

23xpressed

Quickdraw (E)

43xpressed

Collateral Damage (R)

5xpressed

?

Graves

Summoner spell

Most popular spells
?
?
48.9% WR(14712 Matches)
?
?
48.6% WR(243 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.06% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Graves
?
Hecarim
0.57KDA9.00
0.44%Kill Participation0.33%
12Vision Score15
7,744Damage Dealt6,304
8Max CS Advantage15
0CS in First 10 Minutes0

Minions have varying gold values depending on their type, and the CS gap results in an approximate 0 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

1Max Level Lead2
Blue30,251G
Difference+8,745G
Red38,996G
?
5,501G
?
7,259G
?
6,718G
?
5,886G
?
4,887G
1,303G
173G
1,537G
3,330G
2,402G
6,804G
?
7,432G
?
8,255G
?
9,216G
?
7,289G
?