Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
11802
?
16564
?
8476
?
12327
?
4214
?
18516
?
12321
?
23414
?
16502
?
21732
Total damage to objectives
3394
5899
2469
1810
152
7430
30546
9891
13303
2784
Total damage to buildings
3394
0
627
1810
152
3220
6037
3186
4070
2784
Total damage shielded
0
0
0
0
223
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
562
0

Abilities usage

in numbers

Dredge Line (Q)

21xpressed

Titan's Wrath (W)

15xpressed

Riptide (E)

21xpressed

Depth Charge (R)

5xpressed

?

Nautilus

Toughest Matchups

These champions counter Aatrox
?
Taric
60.5%
294 Matches
?
Rakan
59.6%
381 Matches
?
Swain
58.9%
531 Matches
?
Velkoz
56.6%
461 Matches
?
TahmKench
56.4%
493 Matches
?
Sona
55.6%
295 Matches
?
Alistar
55.4%
426 Matches
?
Morgana
55.3%
996 Matches
?
Braum
54.8%
862 Matches
?
Shaco
54.3%
151 Matches

Skill path

Most popular ability leveling order
?
P
Staggering Blow
?
Q
Dredge Line
1
4
5
7
9
?
W
Titan's Wrath
2
8
10
12
13
?
E
Riptide
3
14
15
17
18
?
R
Depth Charge
6
11
16

Summoner spell

Most popular spells
?
?
47.7% WR(18803 Matches)
?
?
47.7% WR(3995 Matches)
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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Nautilus
?
Elise
0.33KDA3.80
0.18%Kill Participation0.58%
30Vision Score39
4,214Damage Dealt21,732
21Max CS Advantage1
14CS in First 10 Minutes5

Minions have varying gold values depending on their type, and the CS gap results in an approximate 173 gold in your favor.

You could use this early advantage to purchase items like:

?
?
0Max Level Lead3
Blue34,093G
Difference+11,161G
Red45,254G
?
7,126G
?
9,002G
?
6,282G
?
6,805G
?
4,878G
5G
1,182G
3,010G
3,432G
3,542G
7,121G
?
10,184G
?
9,292G
?
10,237G
?
8,420G
?