Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
12140
?
21091
?
18682
?
32484
?
23124
?
25875
?
21078
?
28148
?
46347
?
27079
Total damage to objectives
9891
16599
11989
1530
4077
9739
12711
12412
16575
3355
Total damage to buildings
5441
358
11989
1530
1822
3057
233
8544
5039
1991
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
208
0
0
0
0
0

Abilities usage

in numbers

Chomp (Q)

96xpressed

Frozen Domain (W)

39xpressed

Pillar of Ice (E)

20xpressed

Subjugate (R)

5xpressed

?

Trundle

Toughest Matchups

These champions counter Aatrox
Not enough data to display toughest matchups for this champion yet.
Error fetching data

Summoner spell

Most popular spells
?
?
51.0% WR(5046 Matches)
?
?
50.8% WR(3071 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
54.45% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Trundle
?
Jhin
0.73KDA2.17
0.27%Kill Participation0.26%
2Vision Score14
18,682Damage Dealt28,148
2Max CS Advantage45
44CS in First 10 Minutes60

Minions have varying gold values depending on their type, and the CS gap results in an approximate 307 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead3
Blue80,156G
Difference+7,338G
Red87,494G
?
14,021G
?
17,013G
?
16,137G
?
17,249G
?
15,736G
3,727G
296G
707G
2,400G
800G
17,748G
?
16,717G
?
16,844G
?
19,649G
?
16,536G
?