Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
10208
?
17049
?
21742
?
11011
?
7126
?
27430
?
16356
?
18237
?
18230
?
7355
Total damage to objectives
3039
12497
0
3052
2058
14602
33834
14371
2161
4756
Total damage to buildings
2852
46
0
1203
0
6581
367
1363
1701
1733
Total damage shielded
0
193
0
0
0
0
0
0
0
3102
Total heals on teammates
0
0
0
0
298
0
250
0
0
0

Abilities usage

in numbers

Sonic Wave / Resonating Strike (Q)

177xpressed

Safeguard / Iron Will (W)

81xpressed

Tempest / Cripple (E)

96xpressed

Dragon's Rage (R)

4xpressed

?

Lee Sin

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
46.6% WR(18215 Matches)
?
?
42.4% WR(630 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lee Sin
?
Zac
1.57KDA8.00
0.79%Kill Participation0.55%
19Vision Score11
17,049Damage Dealt16,356
4Max CS Advantage49
0CS in First 10 Minutes3
1Max Level Lead2
Blue41,817G
Difference+11,815G
Red53,632G
?
8,481G
?
10,467G
?
7,958G
?
8,685G
?
6,226G
4,188G
1,349G
1,830G
3,108G
1,340G
12,669G
?
11,816G
?
9,788G
?
11,793G
?
7,566G
?