Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
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19356
?
14687
?
16166
?
21017
?
20170
?
15072
?
21602
?
25253
?
12328
?
12985
Total damage to objectives
12049
43625
27961
9484
14261
2848
11103
4549
6055
1331
Total damage to buildings
9196
5881
9824
2806
1737
1711
0
3928
6055
491
Total damage shielded
0
0
0
0
855
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
276

Abilities usage

in numbers

Bloodlust (Q)

8xpressed

Mocking Shout (W)

18xpressed

Spinning Slash (E)

80xpressed

Undying Rage (R)

5xpressed

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Tryndamere

Toughest Matchups

These champions counter Aatrox
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Sett
57.8%
249 Matches
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Malphite
57.7%
402 Matches
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Mordekaiser
54.5%
369 Matches
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TahmKench
54.2%
212 Matches
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Chogath
53.8%
212 Matches
?
Darius
53.0%
379 Matches
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Nasus
52.6%
287 Matches
?
Volibear
51.9%
239 Matches
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Yone
51.7%
174 Matches
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DrMundo
51.0%
251 Matches
Error fetching data

Summoner spell

Most popular spells
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?
50.6% WR(6178 Matches)
?
?
51.8% WR(1344 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
53.22% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Tryndamere
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Kennen
2.00KDA1.67
0.34%Kill Participation0.40%
4Vision Score11
19,356Damage Dealt15,072
42Max CS Advantage1
76CS in First 10 Minutes60

Minions have varying gold values depending on their type, and the CS gap results in an approximate 307 gold in your favor.

You could use this early advantage to purchase items like:

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?
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2Max Level Lead1
Blue53,644G
Difference+5,727G
Red47,917G
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12,802G
?
10,107G
?
12,334G
?
9,007G
?
9,394G
4,017G
98G
1,535G
1,587G
1,860G
8,785G
?
10,205G
?
10,799G
?
10,594G
?
7,534G
?