Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
48561
?
17778
?
20472
?
14230
?
24168
?
32570
?
34539
?
42237
?
37073
?
26255
Total damage to objectives
18023
48339
8033
9612
7531
7992
28857
4640
14817
6828
Total damage to buildings
18023
2099
3677
3837
3314
909
0
1130
2489
1349
Total damage shielded
0
0
0
0
0
0
57
0
0
2850
Total heals on teammates
0
0
0
979
4955
0
0
0
0
2392

Abilities usage

in numbers

Sonic Wave / Resonating Strike (Q)

216xpressed

Safeguard / Iron Will (W)

192xpressed

Tempest / Cripple (E)

131xpressed

Dragon's Rage (R)

10xpressed

?

Lee Sin

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
46.6% WR(18198 Matches)
?
?
42.4% WR(630 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lee Sin
?
Warwick
3.60KDA0.92
0.53%Kill Participation0.44%
33Vision Score13
34,539Damage Dealt17,778
21Max CS Advantage17
4CS in First 10 Minutes1
1Max Level Lead1
Blue69,360G
Difference+6,278G
Red63,082G
?
18,324G
?
14,045G
?
14,442G
?
12,508G
?
10,041G
6,073G
1,784G
782G
2,968G
607G
12,251G
?
12,261G
?
13,660G
?
15,476G
?
9,434G
?