Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
32463
?
25586
?
30231
?
33898
?
15930
?
31377
?
30005
?
39961
?
28392
?
69873
Total damage to objectives
9074
14826
13753
9554
685
18519
86730
11053
23860
30012
Total damage to buildings
2728
0
10579
1953
362
4028
5835
4791
4839
8331
Total damage shielded
0
0
0
0
1019
1255
0
0
0
0
Total heals on teammates
0
0
0
0
821
0
0
0
0
1680

Abilities usage

in numbers

Light Binding (Q)

58xpressed

Prismatic Barrier (W)

15xpressed

Lucent Singularity (E)

110xpressed

Final Spark (R)

11xpressed

?

Lux

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
49.5% WR(23629 Matches)
?
?
52.3% WR(14913 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lux
?
Vel'Koz
0.56KDA8.60
0.20%Kill Participation0.72%
48Vision Score77
15,930Damage Dealt69,873
1Max CS Advantage56.8
10CS in First 10 Minutes13
0Max Level Lead5
Blue74,490G
Difference+4,331G
Red78,821G
?
17,531G
?
15,570G
?
17,205G
?
14,560G
?
9,624G
3,508G
187G
4,299G
3,132G
9,193G
14,023G
?
15,383G
?
12,906G
?
17,692G
?
18,817G
?