Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
20208
?
17896
?
22884
?
25388
?
18991
?
23309
?
20064
?
25866
?
22842
?
32695
Total damage to objectives
6038
22608
998
2216
4553
8382
42279
10181
11845
3726
Total damage to buildings
997
0
792
522
115
8382
2120
3461
6116
1805
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
374
0
0
0
0
0

Abilities usage

in numbers

Dancing Grenade (Q)

47xpressed

Deadly Flourish (W)

42xpressed

Captive Audience (E)

16xpressed

Curtain Call (R)

27xpressed

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Jhin

Toughest Matchups

These champions counter Aatrox
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Veigar
53.4%
309 Matches
?
Yasuo
53.2%
301 Matches
?
Xayah
53.0%
1014 Matches
?
Lux
52.7%
262 Matches
?
MissFortune
51.2%
4305 Matches
?
Vayne
51.2%
2164 Matches
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Nilah
51.1%
615 Matches
?
Kaisa
50.8%
4618 Matches
?
Zeri
50.6%
693 Matches
?
Swain
50.5%
317 Matches

Skill path

Most popular ability leveling order
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P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.6% WR(44609 Matches)
?
?
49.5% WR(4092 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
51.55% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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?
Jhin
?
Jinx
1.29KDA2.33
0.43%Kill Participation0.48%
9Vision Score12
25,388Damage Dealt22,842
10Max CS Advantage13
53CS in First 10 Minutes52

Minions have varying gold values depending on their type, and the CS gap results in an approximate 19 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

1Max Level Lead1
Blue44,743G
Difference+14,301G
Red59,044G
?
8,166G
?
9,364G
?
9,538G
?
10,116G
?
7,559G
4,579G
2,843G
1,948G
1,087G
3,844G
12,745G
?
12,207G
?
11,486G
?
11,203G
?
11,403G
?