Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
16084
?
44117
?
25178
?
17294
?
26308
?
36505
?
27202
?
30680
?
32736
?
21940
Total damage to objectives
21545
52222
10633
4308
4804
25783
12344
4308
6041
4825
Total damage to buildings
5777
915
1759
3669
0
6613
2549
2227
325
1751
Total damage shielded
0
0
0
0
0
0
0
133
0
0
Total heals on teammates
1158
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Light Binding (Q)

54xpressed

Prismatic Barrier (W)

14xpressed

Lucent Singularity (E)

163xpressed

Final Spark (R)

12xpressed

?

Lux

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
49.4% WR(23580 Matches)
?
?
52.3% WR(14894 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lux
?
Aurelion Sol
1.89KDA1.80
0.37%Kill Participation0.41%
22Vision Score17
30,680Damage Dealt25,178
17Max CS Advantage19
63CS in First 10 Minutes61
2Max Level Lead1
Blue65,976G
Difference+6,289G
Red59,687G
?
10,409G
?
19,664G
?
12,462G
?
13,292G
?
10,149G
3,009G
7,875G
868G
756G
1,311G
13,418G
?
11,789G
?
11,594G
?
14,048G
?
8,838G
?