Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
25913
?
27866
?
21109
?
28613
?
8189
?
11257
?
7231
?
21597
?
20948
?
12076
Total damage to objectives
9213
53328
32809
12300
3799
5619
240
467
1797
266
Total damage to buildings
9213
3573
6344
6600
1637
5619
0
0
1797
0
Total damage shielded
0
0
0
0
850
0
0
0
0
634
Total heals on teammates
0
0
0
0
6947
0
0
0
0
0

Abilities usage

in numbers

Dancing Grenade (Q)

77xpressed

Deadly Flourish (W)

31xpressed

Captive Audience (E)

29xpressed

Curtain Call (R)

21xpressed

?

Jhin

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
?
P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.5% WR(45039 Matches)
?
?
49.5% WR(4115 Matches)
Error fetching data

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?
Jhin
?
Miss Fortune
7.67KDA0.90
0.53%Kill Participation0.47%
13Vision Score9
28,613Damage Dealt20,948
13Max CS Advantage23
68CS in First 10 Minutes68

Minions have varying gold values depending on their type, and the CS gap results in an approximate 0 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

2Max Level Lead1
Blue55,154G
Difference+12,814G
Red42,340G
?
11,509G
?
13,049G
?
9,098G
?
13,001G
?
8,497G
3,112G
5,164G
802G
3,551G
1,789G
8,397G
?
7,885G
?
9,900G
?
9,450G
?
6,708G
?