Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
19148
?
18720
?
13162
?
10729
?
6373
?
13091
?
17915
?
29500
?
18779
?
7600
Total damage to objectives
2635
10478
609
2436
293
9023
38400
28017
8274
6741
Total damage to buildings
2275
0
609
1638
39
9023
0
7899
6658
3480
Total damage shielded
0
0
0
0
4875
0
0
0
0
899
Total heals on teammates
0
0
0
0
2590
0
0
0
0
157

Abilities usage

in numbers

Death Sentence (Q)

27xpressed

Dark Passage (W)

20xpressed

Flay (E)

23xpressed

The Box (R)

5xpressed

?

Thresh

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Error fetching data

Summoner spell

Most popular spells
?
?
50.3% WR(25687 Matches)
?
?
49.8% WR(6026 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Thresh
?
Milio
3.60KDA2.80
0.58%Kill Participation0.67%
48Vision Score45
7,600Damage Dealt6,373
26Max CS Advantage0
15CS in First 10 Minutes6

Minions have varying gold values depending on their type, and the CS gap results in an approximate 173 gold in your favor.

You could use this early advantage to purchase items like:

?
?
2Max Level Lead1
Blue43,999G
Difference+8,385G
Red52,384G
?
8,368G
?
11,265G
?
9,321G
?
9,233G
?
5,812G
1,749G
473G
3,620G
1,335G
1,208G
10,117G
?
11,738G
?
12,941G
?
10,568G
?
7,020G
?