Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
10557
?
8149
?
6437
?
8865
?
10726
?
11789
?
13895
?
17158
?
11102
?
7584
Total damage to objectives
3149
17339
0
3574
86
10008
26406
3830
2624
246
Total damage to buildings
801
0
0
2964
86
10008
0
3830
2624
246
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Urchin Strike (Q)

28xpressed

Seastone Trident (W)

97xpressed

Playful / Trickster (E)

76xpressed

Chum the Waters (R)

6xpressed

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Fizz

Toughest Matchups

These champions counter Aatrox
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Viktor
55.3%
309 Matches
?
Hwei
55.3%
295 Matches
?
Kassadin
54.9%
173 Matches
?
Sylas
54.5%
510 Matches
?
Lissandra
54.4%
379 Matches
?
Vladimir
54.3%
304 Matches
?
Veigar
53.8%
675 Matches
?
Galio
53.1%
324 Matches
?
Zed
52.6%
557 Matches
?
Diana
51.5%
274 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
49.0% WR(12325 Matches)
?
?
46.3% WR(986 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
49.74% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Fizz
?
Yasuo
17.00KDA0.13
0.53%Kill Participation0.13%
10Vision Score7
17,158Damage Dealt6,437
59Max CS Advantage7
74CS in First 10 Minutes61

Minions have varying gold values depending on their type, and the CS gap results in an approximate 250 gold in your favor.

You could use this early advantage to purchase items like:

?
?
4Max Level Lead1
Blue30,285G
Difference+12,225G
Red42,510G
?
6,589G
?
6,716G
?
4,897G
?
6,324G
?
5,759G
2,649G
2,071G
5,760G
2,089G
344G
9,238G
?
8,787G
?
10,657G
?
8,413G
?
5,415G
?