Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
23281
?
20877
?
22719
?
26429
?
26567
?
25951
?
32658
?
38322
?
19895
?
26952
Total damage to objectives
1616
17672
1624
1362
296
11348
66917
13311
13204
11043
Total damage to buildings
1616
0
1624
1362
296
4510
9962
6836
3686
2755
Total damage shielded
0
0
0
1688
0
0
0
0
0
0
Total heals on teammates
0
0
0
281
0
0
0
0
0
0

Abilities usage

in numbers

Dancing Grenade (Q)

73xpressed

Deadly Flourish (W)

33xpressed

Captive Audience (E)

46xpressed

Curtain Call (R)

27xpressed

?

Jhin

Skill path

Most popular ability leveling order
?
P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.6% WR(44777 Matches)
?
?
49.5% WR(4102 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.56% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Jhin
?
Seraphine
1.14KDA5.00
0.37%Kill Participation0.63%
9Vision Score15
19,895Damage Dealt26,429
25Max CS Advantage4
63CS in First 10 Minutes53

Minions have varying gold values depending on their type, and the CS gap results in an approximate 192 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead3
Blue64,082G
Difference+12,817G
Red76,899G
?
12,128G
?
12,502G
?
14,066G
?
13,453G
?
11,933G
2,971G
7,218G
2,744G
515G
631G
15,099G
?
19,720G
?
16,810G
?
13,968G
?
11,302G
?