Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
26257
?
24268
?
30869
?
17862
?
19834
?
51011
?
13881
?
47137
?
28130
?
26046
Total damage to objectives
4499
17363
6196
2687
1724
5487
43235
18550
29506
5135
Total damage to buildings
2791
454
2589
1293
1724
3248
2624
4012
6071
2223
Total damage shielded
0
1196
0
0
0
0
0
0
0
83
Total heals on teammates
0
0
0
0
0
0
0
0
0
903

Abilities usage

in numbers

Sonic Wave / Resonating Strike (Q)

191xpressed

Safeguard / Iron Will (W)

120xpressed

Tempest / Cripple (E)

139xpressed

Dragon's Rage (R)

8xpressed

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Lee Sin

Toughest Matchups

These champions counter Aatrox
?
Volibear
58.5%
357 Matches
?
Briar
58.4%
394 Matches
?
Zac
58.3%
312 Matches
?
Warwick
57.4%
751 Matches
?
Elise
57.0%
309 Matches
?
Nocturne
56.3%
854 Matches
?
Karthus
56.2%
153 Matches
?
Sejuani
55.8%
231 Matches
?
XinZhao
55.6%
356 Matches
?
Rammus
55.6%
153 Matches

Skill path

Most popular ability leveling order
?
P
Flurry
?
Q
Sonic Wave / Resonating Strike
1
4
5
7
9
?
W
Safeguard / Iron Will
2
8
10
12
13
?
E
Tempest / Cripple
3
14
15
17
18
?
R
Dragon's Rage
6
11
16

Summoner spell

Most popular spells
?
?
46.5% WR(17869 Matches)
?
?
42.5% WR(602 Matches)
item
item
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
47.13% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Lee Sin
?
Shaco
1.46KDA2.75
0.46%Kill Participation0.36%
17Vision Score20
24,268Damage Dealt13,881
32.2Max CS Advantage5.8
3CS in First 10 Minutes2

Minions have varying gold values depending on their type, and the CS gap results in an approximate 19 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

2Max Level Lead3
Blue54,763G
Difference+11,377G
Red66,140G
?
10,586G
?
12,590G
?
11,509G
?
11,592G
?
8,486G
3,569G
749G
3,458G
2,936G
2,163G
14,155G
?
11,841G
?
14,967G
?
14,528G
?
10,649G
?