Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
29583
?
24414
?
32018
?
37958
?
19824
?
29106
?
32092
?
57666
?
18437
?
17316
Total damage to objectives
3015
39668
12467
26909
8948
16294
18082
19434
5404
2636
Total damage to buildings
3015
586
3413
7954
2913
13365
0
3290
2475
2636
Total damage shielded
0
0
0
0
1995
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
212
0

Abilities usage

in numbers

Steel Tempest (Q)

252xpressed

Wind Wall (W)

9xpressed

Sweeping Blade (E)

113xpressed

Last Breath (R)

5xpressed

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Yasuo

Toughest Matchups

These champions counter Aatrox
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Kayle
65.0%
163 Matches
?
AurelionSol
58.4%
401 Matches
?
Renekton
57.8%
206 Matches
?
Pantheon
57.5%
259 Matches
?
Garen
57.1%
168 Matches
?
Ekko
56.5%
333 Matches
?
Malzahar
55.7%
1114 Matches
?
Talon
55.2%
319 Matches
?
Anivia
54.8%
294 Matches
?
Vex
54.7%
822 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
48.4% WR(22652 Matches)
?
?
48.4% WR(13412 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.71% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Yasuo
?
Yasuo
1.89KDA2.33
0.46%Kill Participation0.51%
23Vision Score19
32,018Damage Dealt57,666
2Max CS Advantage63.25
57CS in First 10 Minutes76

Minions have varying gold values depending on their type, and the CS gap results in an approximate 365 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead1
Blue121,607G
Difference+14,115G
Red107,492G
?
25,505G
?
22,243G
?
25,333G
?
27,753G
?
20,773G
4,311G
1,473G
2,077G
5,867G
387G
21,194G
?
20,770G
?
23,256G
?
21,886G
?
20,386G
?