Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
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44471
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66724
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51948
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67708
?
46537
?
71392
?
32034
?
62991
?
103576
?
58788
Total damage to objectives
12467
45956
11128
53522
10974
69673
36451
10527
2517
9455
Total damage to buildings
4615
7506
8610
6826
2821
13036
3710
4996
974
2613
Total damage shielded
0
0
0
0
274
0
0
0
0
0
Total heals on teammates
0
5054
0
0
0
0
0
0
0
804

Abilities usage

in numbers

Bloodlust (Q)

46xpressed

Mocking Shout (W)

27xpressed

Spinning Slash (E)

153xpressed

Undying Rage (R)

11xpressed

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Tryndamere

Toughest Matchups

These champions counter Aatrox
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Sett
58.2%
244 Matches
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Malphite
57.4%
397 Matches
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Mordekaiser
54.4%
364 Matches
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TahmKench
54.0%
211 Matches
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Chogath
53.6%
207 Matches
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Darius
52.9%
378 Matches
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Nasus
52.6%
287 Matches
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Volibear
51.5%
237 Matches
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Yone
51.5%
171 Matches
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DrMundo
51.4%
249 Matches
Error fetching data

Summoner spell

Most popular spells
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?
50.5% WR(6107 Matches)
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?
51.8% WR(1324 Matches)
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?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
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?
?
53.22% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Tryndamere
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Dr. Mundo
3.40KDA1.25
0.34%Kill Participation0.27%
35Vision Score16
71,392Damage Dealt44,471
196Max CS Advantage0
69CS in First 10 Minutes45

Minions have varying gold values depending on their type, and the CS gap results in an approximate 461 gold in your favor.

You could use this early advantage to purchase items like:

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?
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3Max Level Lead0
Blue91,894G
Difference+3,769G
Red88,125G
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13,495G
?
22,168G
?
17,062G
?
22,402G
?
16,767G
8,118G
7,732G
3,134G
4,263G
3,026G
21,613G
?
14,436G
?
20,196G
?
18,139G
?
13,741G
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