Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
34754
?
14952
?
49342
?
24225
?
21464
?
36057
?
19319
?
36424
?
18611
?
17145
Total damage to objectives
3559
5863
3278
2885
3168
16227
78598
17251
22036
12211
Total damage to buildings
3559
0
2778
2163
1692
12589
7285
4601
1587
5087
Total damage shielded
0
0
0
0
1000
0
0
0
0
592
Total heals on teammates
0
0
0
0
230
0
0
0
0
0

Abilities usage

in numbers

Light Binding (Q)

66xpressed

Prismatic Barrier (W)

25xpressed

Lucent Singularity (E)

166xpressed

Final Spark (R)

8xpressed

?

Lux

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
49.5% WR(23637 Matches)
?
?
52.3% WR(14918 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lux
?
Tahm Kench
1.67KDA5.40
0.37%Kill Participation0.53%
13Vision Score54
21,464Damage Dealt17,145
17Max CS Advantage7
11CS in First 10 Minutes13
1Max Level Lead2
Blue54,027G
Difference+14,475G
Red68,502G
?
11,586G
?
8,725G
?
13,668G
?
10,333G
?
9,715G
4,454G
6,677G
899G
709G
3,154G
16,040G
?
15,402G
?
14,567G
?
9,624G
?
12,869G
?