Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
25549
?
21843
?
21067
?
15099
?
21334
?
37348
?
48751
?
49453
?
38954
?
16348
Total damage to objectives
21683
11419
6792
30860
2647
15412
23821
11666
18908
3846
Total damage to buildings
8083
0
3286
0
1055
5873
311
8293
7420
956
Total damage shielded
0
0
0
0
0
0
0
0
0
1954
Total heals on teammates
0
0
0
0
0
0
3578
0
0
12232

Abilities usage

in numbers

Aqua Prison (Q)

57xpressed

Ebb and Flow (W)

82xpressed

Tidecaller's Blessing (E)

75xpressed

Tidal Wave (R)

9xpressed

?

Nami

Skill path

Most popular ability leveling order
?
P
Surging Tides
?
Q
Aqua Prison
3
14
15
17
18
?
W
Ebb and Flow
1
4
5
7
9
?
E
Tidecaller's Blessing
2
8
10
12
13
?
R
Tidal Wave
6
11
16

Summoner spell

Most popular spells
?
?
52.5% WR(21338 Matches)
?
?
49.8% WR(6073 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.91% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Nami
?
Tahm Kench
2.89KDA2.00
0.60%Kill Participation0.46%
52Vision Score52
16,348Damage Dealt21,334
7Max CS Advantage10
10CS in First 10 Minutes5

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
2Max Level Lead1
Blue55,196G
Difference+11,842G
Red67,038G
?
13,086G
?
11,338G
?
10,295G
?
11,848G
?
8,629G
1,803G
4,289G
7,424G
1,903G
29G
11,283G
?
15,627G
?
17,719G
?
13,751G
?
8,658G
?