Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
7251
?
18903
?
16717
?
11048
?
9069
?
15635
?
16747
?
17874
?
14045
?
17126
Total damage to objectives
2436
20132
2484
4825
2916
14181
29458
4019
11104
3998
Total damage to buildings
1046
69
2298
4587
241
5331
5440
4019
11104
2449
Total damage shielded
2144
0
0
0
0
0
0
0
0
850
Total heals on teammates
3193
0
0
421
0
0
68
0
0
0

Abilities usage

in numbers

Thundering Smash (Q)

30xpressed

Frenzied Maul (W)

49xpressed

Sky Splitter (E)

50xpressed

Stormbringer (R)

3xpressed

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Volibear

Summoner spell

Most popular spells
?
?
50.6% WR(13723 Matches)
?
?
52.2% WR(11972 Matches)
Best starting option
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Time target@ 4 min
Early game
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?
?
54.47% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Volibear
?
Malphite
6.00KDA1.33
0.36%Kill Participation0.17%
10Vision Score12
15,635Damage Dealt9,069
51Max CS Advantage6
67CS in First 10 Minutes58

Minions have varying gold values depending on their type, and the CS gap results in an approximate 173 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
2Max Level Lead1
Blue39,451G
Difference+14,031G
Red53,482G
?
7,264G
?
8,921G
?
9,724G
?
6,867G
?
6,675G
4,707G
2,334G
753G
3,975G
2,262G
11,971G
?
11,255G
?
10,477G
?
10,842G
?
8,937G
?