Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
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23243
?
11884
?
24983
?
18058
?
7754
?
31740
?
10360
?
9100
?
33613
?
32619
Total damage to objectives
8430
16514
7271
10468
1184
10787
3783
43891
25280
15061
Total damage to buildings
8290
0
3465
627
302
6593
1317
4959
3759
2099
Total damage shielded
0
0
0
0
1791
0
3814
0
0
0
Total heals on teammates
0
0
0
0
0
0
295
213
0
0

Abilities usage

in numbers

Tentacle Smash (Q)

83xpressed

Harsh Lesson (W)

99xpressed

Test of Spirit (E)

40xpressed

Leap of Faith (R)

3xpressed

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Illaoi

Toughest Matchups

These champions counter Aatrox
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Teemo
57.8%
348 Matches
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Trundle
56.5%
223 Matches
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Mordekaiser
54.1%
614 Matches
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Kayle
54.1%
222 Matches
?
Tryndamere
53.1%
162 Matches
?
Chogath
51.8%
284 Matches
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TahmKench
51.5%
297 Matches
?
Yorick
50.7%
296 Matches
?
Volibear
50.5%
329 Matches
?
Sion
50.5%
192 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.6% WR(10346 Matches)
?
?
49.7% WR(362 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
52.59% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Illaoi
?
Sett
2.50KDA1.75
0.33%Kill Participation0.32%
7Vision Score19
31,740Damage Dealt23,243
37Max CS Advantage2
76CS in First 10 Minutes46

Minions have varying gold values depending on their type, and the CS gap results in an approximate 576 gold in your favor.

You could use this early advantage to purchase items like:

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?
?
1Max Level Lead2
Blue50,596G
Difference+3,645G
Red54,241G
?
11,136G
?
10,424G
?
12,706G
?
9,766G
?
6,564G
716G
2,448G
3,011G
3,251G
6,569G
10,420G
?
7,976G
?
9,695G
?
13,017G
?
13,133G
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