Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
1603
?
400
?
2595
?
1269
?
1188
?
1516
?
730
?
774
?
119
?
814
Total damage to objectives
206
0
0
617
207
786
0
0
0
0
Total damage to buildings
206
0
0
617
207
786
0
0
0
0
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
16
55
0
0

Abilities usage

in numbers

Piltover Peacemaker (Q)

12xpressed

Yordle Snap Trap (W)

4xpressed

90 Caliber Net (E)

0xpressed

Ace in the Hole (R)

0xpressed

?

Caitlyn

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
50.3% WR(56763 Matches)
?
?
48.8% WR(6160 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Caitlyn
?
Ashe
2.00KDA0.00
0.50%Kill Participation0.00%
1Vision Score1
1,269Damage Dealt119
0Max CS Advantage0
17CS in First 10 Minutes10

Minions have varying gold values depending on their type, and the CS gap results in an approximate 134 gold in your favor.

You could use this early advantage to purchase items like:

?
0Max Level Lead0
Blue9,123G
Difference+2,015G
Red7,108G
?
1,494G
?
2,039G
?
1,871G
?
1,713G
?
2,006G
96G
315G
552G
565G
679G
1,590G
?
1,724G
?
1,319G
?
1,148G
?
1,327G
?