Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
6449
?
2787
?
5601
?
4472
?
7443
?
3644
?
390
?
11629
?
4457
?
8184
Total damage to objectives
563
13360
617
543
253
1011
2969
1718
3672
1184
Total damage to buildings
563
165
617
543
253
1011
94
1718
525
688
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
258
155

Abilities usage

in numbers

Mortal Steel (Q)

60xpressed

Spirit Cleave (W)

36xpressed

Soul Unbound (E)

27xpressed

Fate Sealed (R)

3xpressed

?

Yone

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Error fetching data

Summoner spell

Most popular spells
?
?
48.2% WR(26457 Matches)
?
?
47.2% WR(7517 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Yone
?
Shaco
1.00KDA1.00
0.08%Kill Participation0.17%
1Vision Score4
3,644Damage Dealt6,449
3Max CS Advantage26
35CS in First 10 Minutes54

Minions have varying gold values depending on their type, and the CS gap results in an approximate 365 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead1
Blue22,591G
Difference+52G
Red22,539G
?
4,376G
?
4,361G
?
4,837G
?
4,699G
?
4,318G
330G
1,332G
2,626G
944G
72G
4,046G
?
3,029G
?
7,463G
?
3,755G
?
4,246G
?