Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
15331
?
26700
?
30887
?
29299
?
5068
?
22834
?
30157
?
17041
?
10151
?
9185
Total damage to objectives
8380
39694
9658
22197
2121
1807
26937
8068
5346
1449
Total damage to buildings
7086
4045
5671
10494
788
1807
1554
3201
1334
83
Total damage shielded
0
0
0
0
1462
0
0
0
0
786
Total heals on teammates
0
0
0
0
0
0
0
0
0
3347

Abilities usage

in numbers

Blinding Assault (Q)

32xpressed

Heightened Senses (W)

8xpressed

Vault (E)

27xpressed

Behind Enemy Lines (R)

16xpressed

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Quinn

Toughest Matchups

These champions counter Aatrox
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Malphite
58.8%
204 Matches
?
Darius
47.6%
170 Matches
?
Garen
43.7%
174 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
50.4% WR(4309 Matches)
?
?
47.7% WR(256 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
51.50% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Quinn
?
Tryndamere
0.64KDA1.00
0.24%Kill Participation0.20%
11Vision Score13
22,834Damage Dealt15,331
7Max CS Advantage40
68CS in First 10 Minutes79

Minions have varying gold values depending on their type, and the CS gap results in an approximate 211 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead2
Blue58,085G
Difference+10,956G
Red47,129G
?
11,784G
?
14,588G
?
11,501G
?
12,711G
?
7,501G
2,151G
2,179G
2,743G
4,653G
770G
9,633G
?
12,409G
?
8,758G
?
8,058G
?
8,271G
?