Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
16985
?
11264
?
22406
?
19456
?
19620
?
16905
?
31391
?
41362
?
18280
?
9984
Total damage to objectives
7755
23512
13637
5319
2089
6235
60342
11422
10290
2943
Total damage to buildings
4165
248
4063
2283
1232
3668
3804
5534
9460
288
Total damage shielded
435
0
0
0
1112
0
0
0
0
267
Total heals on teammates
0
0
0
0
874
0
0
0
0
0

Abilities usage

in numbers

Dredge Line (Q)

47xpressed

Titan's Wrath (W)

28xpressed

Riptide (E)

45xpressed

Depth Charge (R)

8xpressed

?

Nautilus

Summoner spell

Most popular spells
?
?
47.7% WR(18712 Matches)
?
?
47.7% WR(3986 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
46.61% WR3,476 Matches
Core build
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Nautilus
?
Seraphine
2.50KDA0.89
0.41%Kill Participation0.42%
33Vision Score64
9,984Damage Dealt19,620
2Max CS Advantage25
11CS in First 10 Minutes14
1Max Level Lead2
Blue47,725G
Difference+12,012G
Red59,737G
?
9,044G
?
8,823G
?
11,869G
?
10,390G
?
7,599G
570G
6,778G
603G
3,549G
512G
9,614G
?
15,601G
?
12,472G
?
13,939G
?
8,111G
?