Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
7209
?
6055
?
5794
?
6787
?
8417
?
15103
?
4844
?
7839
?
8758
?
6892
Total damage to objectives
0
18764
859
461
296
6249
1038
1813
1333
2668
Total damage to buildings
0
0
859
461
296
3247
0
1594
1333
2668
Total damage shielded
0
0
0
0
241
0
0
0
0
384
Total heals on teammates
0
0
0
0
150
0
0
0
357
802

Abilities usage

in numbers

Light Binding (Q)

19xpressed

Prismatic Barrier (W)

9xpressed

Lucent Singularity (E)

52xpressed

Final Spark (R)

5xpressed

?

Lux

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Skill path

Most popular ability leveling order
?
P
Illumination
?
Q
Light Binding
2
8
10
12
13
?
W
Prismatic Barrier
3
14
15
17
18
?
E
Lucent Singularity
1
4
5
7
9
?
R
Final Spark
6
11
16

Summoner spell

Most popular spells
?
?
49.5% WR(23755 Matches)
?
?
52.3% WR(14986 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.86% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lux
?
Senna
1.50KDA2.20
0.46%Kill Participation0.48%
11Vision Score18
8,417Damage Dealt6,892
0Max CS Advantage15
14CS in First 10 Minutes23

Minions have varying gold values depending on their type, and the CS gap results in an approximate 173 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
2Max Level Lead1
Blue24,128G
Difference+6,125G
Red30,253G
?
2,884G
?
5,995G
?
5,974G
?
4,950G
?
4,325G
4,136G
763G
1,087G
1,952G
1,887G
7,020G
?
5,232G
?
4,887G
?
6,902G
?
6,212G
?