Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
11269
?
21763
?
19826
?
10840
?
13804
?
33378
?
21780
?
24274
?
16838
?
7199
Total damage to objectives
4098
20282
3531
8154
592
37825
33989
7904
12817
1962
Total damage to buildings
3838
2290
3531
8154
592
17181
285
3224
7839
1962
Total damage shielded
0
0
0
0
0
0
2760
0
0
6709
Total heals on teammates
290
0
0
0
0
0
0
0
0
4021

Abilities usage

in numbers

Urchin Strike (Q)

38xpressed

Seastone Trident (W)

78xpressed

Playful / Trickster (E)

66xpressed

Chum the Waters (R)

12xpressed

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Fizz

Toughest Matchups

These champions counter Aatrox
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Viktor
55.3%
309 Matches
?
Hwei
55.3%
295 Matches
?
Kassadin
54.9%
173 Matches
?
Sylas
54.5%
510 Matches
?
Vladimir
54.3%
304 Matches
?
Lissandra
54.2%
380 Matches
?
Veigar
53.8%
675 Matches
?
Galio
53.1%
324 Matches
?
Zed
52.8%
559 Matches
?
Diana
51.5%
274 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
49.0% WR(12332 Matches)
?
?
46.3% WR(986 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
49.74% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Fizz
?
Yone
1.71KDA1.13
0.57%Kill Participation0.23%
11Vision Score17
19,826Damage Dealt24,274
0Max CS Advantage85
46CS in First 10 Minutes65

Minions have varying gold values depending on their type, and the CS gap results in an approximate 365 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
2Max Level Lead2
Blue53,461G
Difference+8,144G
Red61,605G
?
8,823G
?
14,363G
?
10,076G
?
12,360G
?
7,839G
6,780G
1,143G
1,653G
1,089G
235G
15,603G
?
13,220G
?
11,729G
?
13,449G
?
7,604G
?