Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
38738
?
34967
?
36521
?
32167
?
49180
?
41242
?
20589
?
12611
?
46857
?
37831
Total damage to objectives
4050
4743
0
2452
1957
3332
1297
815
2074
3995
Total damage to buildings
4050
4743
0
2452
1957
3332
1297
815
2074
3995
Total damage shielded
0
0
0
0
0
0
0
4351
0
0
Total heals on teammates
0
6888
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Rocket Grab (Q)

45xpressed

Overdrive (W)

36xpressed

Power Fist (E)

37xpressed

Static Field (R)

20xpressed

?

Blitzcrank

Toughest Matchups

These champions counter Aatrox
Not enough data to display toughest matchups for this champion yet.

Skill path

Most popular ability leveling order
?
P
Mana Barrier
?
Q
Rocket Grab
1
4
5
7
9
?
W
Overdrive
3
14
15
17
18
?
E
Power Fist
2
8
10
12
13
?
R
Static Field
6
11
16

Summoner spell

Most popular spells
?
?
48.3% WR(11846 Matches)
?
?
47.3% WR(2232 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
48.24% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

Trusted by creators worldwide

Lorem ipsum dolor sit amet consect adipisicing possimus.

Creators on the platform
8,000+
Flat platform fee
3%
Uptime guarantee
99.9%
Paid out to creators
$70M

Become premium

To continue providing you with the best possible experience and support, we offer a Premium subscription. This subscription is essential for accessing advanced features and ensuring that we can deliver high-quality services tailored to your needs

Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Blitzcrank
?
Samira
4.08KDA2.28
0.64%Kill Participation0.69%
0Vision Score0
36,521Damage Dealt41,242
0Max CS Advantage0
4CS in First 10 Minutes40

Minions have varying gold values depending on their type, and the CS gap results in an approximate 691 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
0Max Level Lead0
Blue80,886G
Difference+96G
Red80,982G
?
17,548G
?
15,624G
?
14,684G
?
15,158G
?
17,872G
18G
1,318G
676G
2,113G
5G
17,530G
?
14,306G
?
14,008G
?
17,271G
?
17,867G
?