Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
57772
?
36122
?
29407
?
45761
?
13576
?
22388
?
13349
?
23805
?
38704
?
27701
Total damage to objectives
12198
48534
15770
34966
5839
10517
28381
3300
32282
7532
Total damage to buildings
3223
4164
6010
3057
1291
6445
0
983
8394
401
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Flash Frost (Q)

82xpressed

Crystallize (W)

9xpressed

Frostbite (E)

78xpressed

Glacial Storm (R)

105xpressed

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Anivia

Toughest Matchups

These champions counter Aatrox
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Lux
52.0%
244 Matches
?
Hwei
49.4%
162 Matches
?
Sylas
48.7%
224 Matches
?
Syndra
48.1%
287 Matches
?
Malzahar
47.9%
190 Matches
?
Veigar
47.6%
206 Matches
?
Katarina
47.1%
210 Matches
?
Yasuo
45.5%
299 Matches
?
Ahri
44.3%
366 Matches
?
Yone
44.3%
192 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
53.5% WR(5548 Matches)
?
?
51.5% WR(1591 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
54.37% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Anivia
?
Ahri
1.30KDA2.60
0.35%Kill Participation0.29%
31Vision Score26
23,805Damage Dealt29,407
28Max CS Advantage8
59CS in First 10 Minutes45

Minions have varying gold values depending on their type, and the CS gap results in an approximate 269 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
1Max Level Lead1
Blue77,918G
Difference+7,518G
Red70,400G
?
17,807G
?
16,546G
?
13,382G
?
19,090G
?
11,093G
2,396G
2,852G
892G
1,574G
196G
15,411G
?
13,694G
?
12,490G
?
17,516G
?
11,289G
?