Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
21845
?
15765
?
39378
?
7751
?
22440
?
13957
?
6025
?
22551
?
10477
?
10346
Total damage to objectives
7694
41203
32655
10661
4471
963
8288
9819
4155
2959
Total damage to buildings
7694
1437
7675
7104
3992
963
0
5812
1053
648
Total damage shielded
0
0
0
0
0
0
0
0
0
1847
Total heals on teammates
0
0
0
0
0
0
525
0
0
0

Abilities usage

in numbers

Siphoning Strike (Q)

119xpressed

Wither (W)

34xpressed

Spirit Fire (E)

45xpressed

Fury of the Sands (R)

11xpressed

?

Nasus

Toughest Matchups

These champions counter Aatrox
?
Yorick
55.0%
400 Matches
?
Trundle
54.6%
284 Matches
?
TahmKench
54.3%
506 Matches
?
Illaoi
53.7%
406 Matches
?
Ornn
53.4%
294 Matches
?
KSante
53.4%
234 Matches
?
Garen
52.6%
799 Matches
?
Pantheon
52.3%
153 Matches
?
Sion
52.0%
348 Matches
?
Gwen
52.0%
269 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
50.7% WR(11962 Matches)
?
?
51.6% WR(4511 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.55% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Nasus
?
Teemo
0.56KDA1.83
0.28%Kill Participation0.26%
7Vision Score9
13,957Damage Dealt21,845
3Max CS Advantage21.5
48CS in First 10 Minutes53

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead1
Blue59,856G
Difference+14,424G
Red45,432G
?
10,801G
?
12,699G
?
16,094G
?
10,975G
?
9,287G
1,766G
4,906G
4,139G
1,628G
1,985G
9,035G
?
7,793G
?
11,955G
?
9,347G
?
7,302G
?