Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
40613
?
20891
?
52307
?
20428
?
27446
?
19114
?
21903
?
23261
?
34205
?
13618
Total damage to objectives
16186
56586
16906
25083
2472
3680
25375
11769
3706
2319
Total damage to buildings
2979
2533
14691
7238
1469
3680
2569
0
3706
1193
Total damage shielded
0
27
0
0
2956
0
0
0
0
4667
Total heals on teammates
0
10
0
0
0
0
3967
0
0
9213

Abilities usage

in numbers

Light Binding (Q)

75xpressed

Prismatic Barrier (W)

49xpressed

Lucent Singularity (E)

167xpressed

Final Spark (R)

21xpressed

?

Lux

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
49.5% WR(23637 Matches)
?
?
52.3% WR(14918 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lux
?
Sona
5.60KDA2.00
0.56%Kill Participation0.71%
75Vision Score80
27,446Damage Dealt13,618
19Max CS Advantage2
13CS in First 10 Minutes11
2Max Level Lead1
Blue70,888G
Difference+8,130G
Red62,758G
?
14,562G
?
13,697G
?
18,391G
?
13,260G
?
10,978G
4,147G
2,016G
6,075G
5,553G
1,445G
10,415G
?
11,681G
?
12,316G
?
18,813G
?
9,533G
?