Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
23771
?
13205
?
19971
?
19037
?
17876
?
32657
?
28692
?
30442
?
30349
?
11585
Total damage to objectives
387
20159
7115
1946
2289
12224
54372
10554
18152
2813
Total damage to buildings
387
0
2352
918
563
7398
6020
10042
4586
145
Total damage shielded
0
0
0
0
0
0
0
0
0
2564
Total heals on teammates
0
0
0
0
0
0
0
0
0
371

Abilities usage

in numbers

Switcheroo! (Q)

91xpressed

Zap! (W)

55xpressed

Flame Chompers! (E)

16xpressed

Super Mega Death Rocket! (R)

9xpressed

?

Jinx

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
?
P
Get Excited!
?
Q
Switcheroo!
1
4
5
7
9
?
W
Zap!
2
8
10
12
13
?
E
Flame Chompers!
3
14
15
17
18
?
R
Super Mega Death Rocket!
6
11
16

Summoner spell

Most popular spells
?
?
51.2% WR(43960 Matches)
?
?
48.1% WR(4129 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jinx
?
Jhin
0.91KDA10.33
0.36%Kill Participation0.67%
10Vision Score11
19,037Damage Dealt30,349
27Max CS Advantage15
49CS in First 10 Minutes60

Minions have varying gold values depending on their type, and the CS gap results in an approximate 211 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead3
Blue48,081G
Difference+13,757G
Red61,838G
?
10,465G
?
8,478G
?
10,780G
?
11,147G
?
7,211G
627G
5,957G
4,063G
2,168G
2,196G
9,838G
?
14,435G
?
14,843G
?
13,315G
?
9,407G
?